@startuml
sprite $hibernate [48x48/16] {
000000000000000000000000000000000000000000000000
000000000019999999999999999940000000000000000000
0000000000AFFFFFFFFFFFFFFFFFE1000000000000000000
0000000003FFFFFFFFFFFFFFFFFFF8000000000000000000
000000000CFFFFFFFFFFFFFFFFFFFF200000000000000000
000000006FFFFFFFFFFFFFFFFFFFFFB00000000000000000
00000000EFFFFFFFFFFFFFFFFFFFFFF40000000000000000
00000008FFFFFFFFFFFFFFFFFFFFFFFD0000000000000000
0000002FFFFFFFFFFFFFFFFFFFFFFFFF7000000000000000
000000BFFFFFFFFFFFFFFFFFFFFFFFFFF100000000000000
000004FFFFFFFFFFFFFFFFFFFFFFFFFFF900000000000000
00000DFFFFFFFFFFFFFFFFFFFFFFFFFFFF30000000000000
00007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFC0000000000000
0001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF5000000000000
0009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000000000000
002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF700000000000
009FFFFFFFFFFFFFFFFB7777777777777777710000000000
002FFFFFFFFFFFFFFFF100000000000000008A0000000000
0008FFFFFFFFFFFFFF700000000000000002FF3000000000
0000EFFFFFFFFFFFFD00000000000000000BFFC000000000
00006FFFFFFFFFFFF500000000000000004FFFF500000000
00000CFFFFFFFFFFB00000000000000000DFFFFE00000000
000003FFFFFFFFFF200000000000000007FFFFFF80000000
000000AFFFFFFFF900000000000000001EFFFFFFF2000000
0000001FFFFFFFE100000000000000009FFFFFFFFA000000
00000008FFFFFF700000000000000002FFFFFFFFFF300000
00000000EFFFFD00000000000000000BFFFFFFFFFFC00000
000000005FFFF400000000000000005FFFFFFFFFFFF60000
000000000CFFB00000000000000000DFFFFFFFFFFFFE0000
0000000003FF200000000000000007FFFFFFFFFFFFFF8000
0000000000A800000000000000001FFFFFFFFFFFFFFFF200
0000000000177777777777777777BFFFFFFFFFFFFFFFF900
000000000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200
000000000000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF9000
0000000000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000
0000000000000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFF60000
00000000000002FFFFFFFFFFFFFFFFFFFFFFFFFFFFD00000
000000000000009FFFFFFFFFFFFFFFFFFFFFFFFFFF400000
000000000000001EFFFFFFFFFFFFFFFFFFFFFFFFFB000000
0000000000000007FFFFFFFFFFFFFFFFFFFFFFFFF2000000
0000000000000000DFFFFFFFFFFFFFFFFFFFFFFF80000000
00000000000000004FFFFFFFFFFFFFFFFFFFFFFE00000000
00000000000000000BFFFFFFFFFFFFFFFFFFFFF600000000
000000000000000002FFFFFFFFFFFFFFFFFFFFC000000000
0000000000000000008FFFFFFFFFFFFFFFFFFF3000000000
0000000000000000000EFFFFFFFFFFFFFFFFFA0000000000
000000000000000000049999999999999999910000000000
000000000000000000000000000000000000000000000000
}


!define DEV2_HIBERNATE(_alias) ENTITY(rectangle,black,hibernate,_alias,DEV2 HIBERNATE)
!define DEV2_HIBERNATE(_alias, _label) ENTITY(rectangle,black,hibernate,_label, _alias,DEV2 HIBERNATE)
!define DEV2_HIBERNATE(_alias, _label, _shape) ENTITY(_shape,black,hibernate,_label, _alias,DEV2 HIBERNATE)
!define DEV2_HIBERNATE(_alias, _label, _shape, _color) ENTITY(_shape,_color,hibernate,_label, _alias,DEV2 HIBERNATE)
skinparam folderBackgroundColor<<DEV2 HIBERNATE>> White
@enduml